Something happened here. Nobody agrees on what. A heavily modded Project Zomboid server where the infected are the least of your problems — factions hold ground, artifacts change hands, and the Zone doesn't explain itself to anyone.
This isn't vanilla. Expect a steeper curve, a living economy, and consequences that stick around after you log off.
You wake up already inside the perimeter. What you make of it — unaffiliated, faction recruit, or somebody's problem — is on you.
Anomaly zones shift, artifacts surface and vanish, and the map holds pockets that don't behave like the rest of it.
Factions hold ground because they defend it, not because a rulebook says so. Alliances are negotiated in-character, not assigned.
Install the modlist before you connect — mismatched clients get kicked on join.